#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QString>

//游戏宽高
const int GAME_WIDTH = 390;
const int GAME_HEIGHT = 570;
//关卡数量
const int LEVEL_COUNT = 20;

//icon图片
const QString IMG_GAME_ICON = ":/res/Coin0001.png";
//背景图片
const QString IMG_BG_MAINSCENE = ":/res/MenuSceneBg.png";
const QString IMG_BG_LEVELSCENE = ":/res/PlayLevelSceneBg.png";
const QString IMG_BG_GAMESCENE = ":/res/OtherSceneBg.png";
//
const QString IMG_GAME_TITLE = ":/res/Title.png";
const QString IMG_BG_LEVEL_ICON = ":/res/LevelIcon.png";
//按钮
const QString BTN_START_GAME = ":/res/MenuSceneStartButton.png";
const QString BTN_BACK_NORMAL = ":/res/BackButton.png";
const QString BTN_BACK_PRESSED = ":/res/BackButtonSelected.png";
//游戏
const QString IMG_BODER_NODE = ":/res/BoardNode.png";
const QString IMG_LEVEL_COMPLETE = ":/res/LevelCompletedDialogBg.png";
//音效
const QString SOUND_BACK_BUTTON = ":/res/sound/BackButtonSound.wav";
const QString SOUND_COIN_FLIP = ":/res/sound/ConFlipSound.wav";
const QString SOUND_LEVEL_WIN = ":/res/sound/LevelWinSound.wav";
const QString SOUND_TAP_BUTTON = ":/res/sound/TapButtonSound.wav";

#endif // GAMECONFIG_H
